Swift and Hawk: Cyberspies (Hardcover)
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Other Books in Series
This is book number 1 in the Swift and Hawk series.
- #2: Swift and Hawk: Undercover (Hardcover): $17.99
For fans of the Alex Rider and Spy School series comes a twenty-first-century spin on the spy novel, featuring a girl and boy whose brilliant minds and cutting-edge technology make them unstoppable.
When their families are violently kidnapped, Swift and Hawk—teen experts in AI and robotics—are plunged into a life-or-death rescue mission by the secretive Möbius group. Their journey takes them from hidden tunnels beneath the British Museum to the dangerous docklands of Amsterdam in search of the mysterious ship Nightfall. Caught in a treacherous world of spies and saboteurs, Swift and Hawk will be pushed to the limit as they follow a trail that leads to the remote island of Spøkelsøy—and straight into the hands of a dark and chilling enemy.
About the Author
Logan Macx is the pen name of Edward Docx and Matthew Plampin. Edward Docx is an award-winning novelist and journalist. Matthew Plampin is the author of four acclaimed historical novels and lectures in nineteenth-century art and architecture. They live in London.
The next generation of superspies. I loved it. High tech, high spec, and high adventure. My new favorite adventure series!
—Eoin Colfer, author of the #1 best-selling Artemis Fowl
Do NOT even pick this up . . . unless you can handle nanobot nightmares, unchecked AI, dangerous VR, and terrifying IRL wolves (and fatbergs).
—Jon Scieszka, former National Ambassador for Young People’s Literature and author of The Real Dada Mother Goose
Action, adventure, gadgetry, suspense: Everything a young spy thriller enthusiast craves can be found here. Swift and Hawk make for engaging protagonists, and their absurdly heightened world is one readers will be eager to return to. . . . An excellent kickoff for a new spy series.
Action-packed. . . a good fit for those fascinated by the potential of technology.
—School Library Journal
This is a fast-paced adventure sure to enthrall any middle school age fan of computer gaming.
—School Library Connection
While the technological worldbuilding is intriguing, it’s Caleb and Zenobia’s easy, established camaraderie and shared worry for their loved ones that carry this breakneck techno-thriller.